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<title>samartin's CGPortoflio Gallery</title>
<link>http://samartin.cgsociety.org/gallery/</link>
<description>samartin's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Friendly chase</title>
	<link>http://samartin.cgsociety.org/gallery/853720</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1266060402_small.jpg"><br><br>Couldn't resist one last Octane Render, the aim wasn't to reduce the noise to nothing, I wanted to add a little grunge in post anyway!<br />
<br />
This render took 50 seconds, amazingly fast considering I'm only using a lowly 9800GT!]]>
	</description>
	<pubDate>Sat, 13 Feb 2010 05:26:43 +0000</pubDate>
	</item>
	<item>
	<title>Gluttony</title>
	<link>http://samartin.cgsociety.org/gallery/852855</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1265842216_small.jpg"><br><br>Originally an Lightwave model, built in 2002, thought I'd give it a little treatment with Octane Render...]]>
	</description>
	<pubDate>Wed, 10 Feb 2010 16:50:20 +0000</pubDate>
	</item>
	<item>
	<title>Fly by</title>
	<link>http://samartin.cgsociety.org/gallery/852854</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1265842118_small.jpg"><br><br>Unfortunately, Octane or more to the point OBJ files won't accept partial UV's so no texture information was reserved when taken into Octane Render :o(]]>
	</description>
	<pubDate>Wed, 10 Feb 2010 16:48:40 +0000</pubDate>
	</item>
	<item>
	<title>Octane Cherries</title>
	<link>http://samartin.cgsociety.org/gallery/852231</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1265709877_small.jpg"><br><br>Octane render used yet again, dirt is the only post processing used...]]>
	</description>
	<pubDate>Tue, 09 Feb 2010 04:04:46 +0000</pubDate>
	</item>
	<item>
	<title>Vs</title>
	<link>http://samartin.cgsociety.org/gallery/852230</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1265709781_small.jpg"><br><br>An old model created using Modo for an CGT (oops CGS) challenge, Octane render used for rendering (it's in the name).]]>
	</description>
	<pubDate>Tue, 09 Feb 2010 04:03:07 +0000</pubDate>
	</item>
	<item>
	<title>Octane renders</title>
	<link>http://samartin.cgsociety.org/gallery/844446</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1263898947_small.jpg"><br><br>Clutch is an LW model from years ago.<br />
DM is from an old CGS challenge.<br />
<br />
Both get the octane treatment. Quite a big border due to renders being rendered at 512x512!]]>
	</description>
	<pubDate>Tue, 19 Jan 2010 05:02:29 +0000</pubDate>
	</item>
	<item>
	<title>90 spaces</title>
	<link>http://samartin.cgsociety.org/gallery/829157</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1259255355_small.jpg"><br><br>Inspired by a documentary &amp;quot;Saatchi&amp;quot;, a few seconds of &amp;quot;100 spaces&amp;quot; was seen, which then gave me the inspiration behind this image.]]>
	</description>
	<pubDate>Thu, 26 Nov 2009 11:09:17 +0000</pubDate>
	</item>
	<item>
	<title>Various aviation renders</title>
	<link>http://samartin.cgsociety.org/gallery/753936</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1239958057_small.jpg"><br><br>Original title! A few components I've modelled/surfaced/textured and rendered over the last coiuple of years. Using modo as much as I can with exception to the Eurofighter (jet) which was animated and rendered using LW.<br />
<br />
*useless information*<br />
<br />
HOTAS - Hands on Throttle and Stick.<br />
<br />
Unbelievable what the pilot has to do, something like 22-25 switches that impacts the HUD, 3x CDUs, and a host of other controls as they fly at speeds we can't even comprehend!]]>
	</description>
	<pubDate>Fri, 17 Apr 2009 03:47:45 +0000</pubDate>
	</item>
	<item>
	<title>...wires...</title>
	<link>http://samartin.cgsociety.org/gallery/747613</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1238403306_small.jpg"><br><br>A selection of wires produced for a few projects I've been lucky enough to work on.<br />
<br />
Modo for modelling and LW for renders. Sony Vegas Pro also used.]]>
	</description>
	<pubDate>Mon, 30 Mar 2009 03:55:12 +0000</pubDate>
	</item>
	<item>
	<title>Hangar and Harrier</title>
	<link>http://samartin.cgsociety.org/gallery/687395</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1224619646_small.jpg"><br><br>100% Modo with Sony Vegas being used for the sequencing.]]>
	</description>
	<pubDate>Tue, 21 Oct 2008 20:07:29 +0000</pubDate>
	</item>
	<item>
	<title>Training Room</title>
	<link>http://samartin.cgsociety.org/gallery/687397</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1224620504_small.jpg"><br><br>I created this for a training course for an absolute beginner. To cover sub-D modelling, hard surface modelling, sculpting, texturing, lighting and rendering.<br />
<br />
100% MODO, I wanted to try and marry up some music I created with Ejay Music Director, and then sequence with Sony Vegas.]]>
	</description>
	<pubDate>Tue, 21 Oct 2008 20:21:47 +0000</pubDate>
	</item>
	<item>
	<title>Doritos'</title>
	<link>http://samartin.cgsociety.org/gallery/679307</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g84/484/484_1222509842_small.jpg"><br><br>A collaboration project where I was supplied with the concept and models.<br />
<br />
Was a fun exercise to carry out, rigging, lighting, surfacing, animating and rendering was done by myself.<br />
<br />
Overall time spent was in the region of 60-70 hours.]]>
	</description>
	<pubDate>Sat, 27 Sep 2008 10:04:05 +0000</pubDate>
	</item>
	<item>
	<title>EH-101 (Take-off)</title>
	<link>http://samartin.cgsociety.org/gallery/653604</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/484/484_1216201006_small.jpg"><br><br>Animation created for a product which is potentially in the works (Theory of Flight).<br />
<br />
Using existing CATIA data, parts were re-modelled using MODO due to a heavily dense mesh!<br />
<br />
Animated with Lightwave and rendered with F-Prime...]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:36:48 +0000</pubDate>
	</item>
	<item>
	<title>PC-7 Cockpit</title>
	<link>http://samartin.cgsociety.org/gallery/653599</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/484/484_1216199755_small.jpg"><br><br>My 1st ever freelance gig, created for a company called Pilotwise which caters for cockpit training aids.<br />
<br />
70hrs sub-D modelling so panels could be zoomed to pretty much any extent.]]>
	</description>
	<pubDate>Wed, 16 Jul 2008 09:15:58 +0000</pubDate>
	</item>
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